This is what I can get with the BRayBaker script, for reasons due to it’s limitations, I had to do it in separate parts, and then join all the parts together in one mesh.
Unfortunately, this method leaves all the objects not effecting eachother as far a global illumination is concerned.
So I used the older radioisty baking method I was using, to color the vertexes, so that I could get the image below:
this is also a realtime view, but looks so much cooler.
The only thing the script would need to do is bake the vertex colors to the UVmap. I have tried UVpainter, and then using layering in Paint Shop Pro, but I cnanot get anything close to the results displayed here.
So… is there a script that can bake the vertex colors to an already existing UVmap, or using an already existing UVmap?