I have been struggling for a while trying to figure this out. I have just gotten to the point that I can take a front and side view and make an “organic” looking character and now I am trying to unwrap it to send the face map off to my roommate who has agreed to do texturing for it. While I can get a UV to unwrap so that all the faces are about equal in scale, I can not seem to get the UV to correspond to the model visually. It looks like a big blob of vertices which isn’t very much help for texturing.
Here are the seams and here is the resulting map.
I cannot figure out the appropriate places for the seams so that the model is both scaled properly and easy to texture. Is there a general technique to this? Somewhere that seams are usually placed? Google only gave me unwrapping heads which is no problem because I have seen it so much…nobody ever covers unwrapping humanoid bodies so if I ever get good at this I will write a tutorial (unless there is already one I missed).