Basically i modeled a 2d character by analyzing the topology and modeled the main parts by extruding edges & making the important edge loops & filled the spaces…now i am on the stage of refining it.
Can anyone suggest me good functions/tools for refining it ?
I am familiar with Edge collapse,making temporary Ngon block & solving them for quad only models.
My edge loops are very crooked and do not follow a curve ( Note they terminate & loop correctly so thats not a problem )
Instead of solving each edge one by one is there an easier method ?