Is there a way of using a uv unwrap for each texture that is applied to a surface?

I am in the need of applying a different uv unwraps for the normal map and the main texture for an object, because the two cant really go together if I am using the same one. Is there a way to do this? To clarify, the normal map was not designed with this specific object in mind (it is a “flat” seamless pattern), and the main texture needs to go with a “proyect from view” unwrap (which distorts the normal map). Sorry if it is a really basic question, but I am quite new to texturing and could not find anything usefull online (if what I am trying to do has a name that I can search please point it out and I will manage).

In blender you can have mutliple UVs per object

you can change your edited UV map here:


and then you can chose which map goes to which texture in the shader editor:
image

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