My pc sucks, and it doesn’t run versions of blender above 2.76, and I thought that could be a way to someone (because I suck at coding) make a backport of the geometry nodes for blender 2.76, I doesn’t even know if it’s possible, but, if someone make that backport, it will be cool, but, if not (and if it’s possible) I will try to make myself, and, as I said, I suck at coding, so, I willl need some help to know how I make a geometry node addon.
Welcome to BA
It’s not possible, the geometry nodes are written in C. You could try and port the C code over to an older build of Blender and recompile, but your odds of success are probably closer to 0% than 1%, given how much the source code has changed since 2.76. Sorry!
i’m really struggling trying to rationalize how the effort involved with backporting geometry nodes to a version of Blender that is nearly TEN years old is less than the effort involved with scraping together enough cash to buy a newer PC. If you want something akin to geometry nodes that is written in Python and works on ancient versions of Blender, just use an old version of Sverchok.
you can also try animation nodes, which can do also lots of these stuff…and even much more.
And to be honest: if you are really able to “backport” geometry nodes successfully…then you don’t need geometry nodes at all. Then you can do “limitless” animations just by code - which isn’t limited by what geometry nodes provides
I have a weak PC as well CPU:i5-2320 and GPU:GTX650 but and it can run Blender nicely. But I always try not to push lots of graphics into the screen, for simple jobs it can handle the heat.
So, i’m trying to build blender to test it, but I have to install dependencies and I don’t know how, I found a bat file that install all the dependencies automaticaly but the file is trying to install the dependencies for blender 3.4, is there something that I can do other than install all the dependencies manually?