Is there a way to center a UV mapped texture without having to move it half off the UV area?

Is there a way with math nodes to get the same effect without having to move the UV island by -.5? I want when the texture coordinate mapping scale is animated for it to always zoom in and out on the center of the circle instead of the corner of the picture.

Same as rotating about a pivot…

Reverse translate, do transform, translate back.

Good luck.

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