I thank you for the help Kramon. The image I was rendering looks much better since I increased the rendering samples. I’m trying to make a realistic-looking gold ingot, and I want to give it a metallic sheen to it. The Cycles Render Engine seems better than the Blender Render Engine when it comes to realism. I had to set the sampling rate to 200. I always saved before rendering - that way if Blender (or my computer) crashes, I have it saved where I left off before the crash.
I should post the image when I get a chance to. I’m taking a week’s vacation at my brother’s apartment in Kansas right now, so I’m not sure when I’ll be getting around to posting. The ingot still needs a little work - still doesn’t look quite right, and right now I’m needing time to think about how to fix the texture. But thank you for the help.