Is there a way to change the direction a quad folds? (screenshot)

I know that possible solutions are:

a) subdivide my mesh.
b) break the quad into two triangles.

But I don’t want to do either of those.

I just want it to fold along the opposite two vertices to the ones it is folding on now.

It should be pretty clear what my problem is from this screenshot.

Please someone, how can I fix this? This happens a lot and it really bugs me.

got the answer on irc, apparently it just needs to be more planar

subdivide it using ctrl+t
flip the angle by using ctrl + shift + F
merge again using alt+J

it should work :slight_smile: