Sup all,
I’ve been lurking here for a bit and decided to register…this is my first post.
In short I’m a little stumped. I want to make a chest plate out of a single sculpt and I am boggled by some of the restrictions required to export the model properly. In a nutshell I:
- Cannot delete any vertices.
- Can’t mirror a sculpt, join and merge. I have to work from the same object. (I attempted this numerous times but the exporter for SL only picks up one side of the texture map and the deleted vertices seem to leave funky gaps in the sculpt, even when I bake and ‘fill holes’).
What I want to do is work from one side essentially and then repeat the opposite effect on the other side of the sculpt. Is this even possible? I used to do something similar in my max days when I was making content for Neverwinter Nights, but I’ve since moved on to Blender. I’m confined by the sculpty meshes designed for export into Second Life (how I wish I could just reuse my old sculpts from NWN, but they all look like garbage in SL, and most don’t even work).