Hi. Is there a way to texture my model with some procedural method so that it matches my sculpted model well? When I’ve sculpted models and then tried to put some textures from the internet I realized that they don’t really seem to match that well for the detailed surface that was sculpted. It seems out of place. The same happens if I try to hand paint it (well, probably because I’m not good at painting). To be honest the result is awful and even worse than without painting. What I’m looking for is some kind of a way to make a procedural texture when the low points are darker color and the high points are lighter color (or something similar) so I could accentuate all the details a bit better. Also, if you think that there is another or better and more efficient method to texture such models, please let me know. Any ideas would be appreciated because I have no idea about how to go about texturing. Here’s one example of a model I’d like to texture
By the way, it’s baked. So I have a normal map for this model. Maybe there’s a way to somehow use values from the normal map to achieve the result I’m trying to do here?
P.S. I’m trying to do the trick with free software