Hello All, this questions is for Blender 2.8x and 2.9x
Is there a way to setup the UI in such a way as to be able to rotate the view by default on the world center coordinates? (Like for instance in Maya and others).
Because right now View Rotation (and then zooming) defaults to center around the Mouse position, when no object is selected, framed etc.
Is there maybe a shortcut key that centers the camera to world coordinates 0,0,0, I seem to only be able to center the cursor and fame all and then center the view on the cursor, but then as soon as one zooms out and rotates the view the center will change to the position ofthe mouse cursor instead and bringthe zoom focus with it etc. It is very disconcerting and counter productive in terms of Navigating around a scene I feel.