For example - I have added F-curve modifier to make cycle animation for a beetle legs with 18 bones. I wanted to delete all the modifiers but had to actually enter every bone on every axis to delete manually the modifier.
Or if I’m modeling something and need a quick look at the mesh with Subsurf and than switch back to the low poly, I have to manually click at the X button of the modifier instead of having a normal quick short cut on the keyboard (In this case I can press CTRL+0 so that Subsurf will no affect the mesh, but still - I want to delete it).
Can anyone help me with this or do I need to actually catch the code functions manually and assign a key for that? (I don’t really know how to code…:o)