Since my game has been heavily developed in 2.79 BGE for around 2 years, I cannot transfer everything over to the UPBGE. I’d like to do that but it would mean almost starting from scratch.
My game is relatively big and the normal vertex-parented skydome with a sphere+texture doesn’t look too great when it comes into contact with large objects at a long distance. The normal BGE is missing the World options that allow the Horizon and Zenith colours to blend and form a realistic looking sky from the UPBGE.
I’m not sure if it’s possible, but can Python allow me to use those World features in the normal BGE since I know they’re used in the Render side of Blender. If not, what other alternatives could I try?