Greetings. I am trying to make a head by joining two spheres. But is there a way to join them like in this image below?
You can use metaballs but a better way to make a head would be to use sculpting tools to pull a sphere into the shape you want.
First time hearing about it, i guess that would also work.
I was able to do this with:
- Create the two spheres (icosphere) and join as one object.
- Create a third icosphere and scale to be larger so that it encloses the first two spheres
- Apply a shrink wrap modifier to the third icosphere specifying the first two (one object now) as target.
After, in sculpt mode you can remesh to get better geometry.
Hope this helps,
That doesn’t make the “tangentual lines” as smooth as in my image.
You know you can create this shape in less than 20 seconds with simple SubD modelling?
Just create a (lowpoly) sphere, select half of it, drag it out, shrink it down and add some loops and a Subdivision Modifier. Done.
Why complex when its easy?
what about this?

but there is no “perfect straight line” between the spheres…so i don’t know whether this suits to your case
I think joining ellipses would lead to a generally more usable result, but as the question was about how to join these with a curved transition, you could do it like this.
Didnt know the “Convex Hull” function. Works nice even with more complex geometry.
Yes convex hull creation can be super useful. ![]()





