Take for instance when you click on a face and simply press e, then right click. You’ve just extruded a face that is perfectly overlapping with itself. However, if you tried that on a larger mesh that you subdivided or applied smooth shading too, even though those faces aren’t yet extruded, you’d notice the mesh seems cut around the edges of those faces. However, what I want is to eventually animate those faces so that those extruded faces perfectly blend into the mesh, but then emerge and create a new extruded shape out of the surface.

