I seem to be having some issues with baking at high poly to a low poly mesh. Here are some examples of what I’m working with. I’m practicing with a simple soda can.
TLDR: is there a way to remedy harsh shading transitions when it comes down to baking normal Maps
It seems around the edges that I’m having issues where I’m seeing low-poly detail that has been baked onto the smoothed low poly. Is there a way to remedy this or am I going to just have to live with it?
It’s also weird because when i turn the model around, sometimes, those errors do not show
(I would post more pictures but apparently. I can only upload one )
Thank you guys for helping me out I haven’t done much baking yet.