Okay lots of tags to cover. So I’m working on a game reminiscent of the Metroid Prime trilogy and I’m having some difficulty with making Samus’s Charge Beam power up (here’s a reference video). More specifically I’m not sure how to texture a sphere to look like there’s 2 concentric spheres similar to this:
So what does it have to do in my game?
Similar to the source material, before you acquire the Charge Beam, you only have access to a crappy pea shooter that does minimal damage but allows for a higher rate of fire. After you acquire it, you have the ability to hold down the shoot button and build up energy. After releasing a fully charged shot:
- It will be about 2.5 times the size of a uncharged shot.
- Do much more damage than an uncharged shot.
- A makes a different sound while charging and once fired.
- It also gets brighter at it’s max size.
How I’m Approaching This Idea Right Now
Right now I’m thinking I can use the Action Editor to animate the scaling of my projectile and potentially the light intensity. (Please correct me if I’m wrong or if there is more practical way of doing this)
The Part that I don’t know how to do is make it so that the damage my projectile causes to an enemy gradually increases until it is fully charged and fired.
If there is a way to do this with logic bricks, I would like to know how.
Thank you to those who took the time to read this, extra thanks to those who are able to lead me in the right direction.