Is there a way to make a texture fit a new uv map layout after unwrapping?

Hey guys, just a quick question. I’ve recently downloaded a free mesh head which I am working with, it already came with a UV map, on which I created a texture but I was just wondering, is it possible to unwrap the UV to a new layout with the texture still intact/fitting to the new layout as well?

You can create a second UV map and use the Render / Bake options to bake the texture from one UV map to a second UV map

Hey thanks for you response, I tried doing this and it creates a new texture in the correct shape of the layout, however it’s all plain white and not the texture I initially had for the original UV layout, do you know what I am doing wrong? :slight_smile: