When I’m working with a small loop of frames (like, say, a walk cycle), I want to be able to analyze the whole loop over and over again.
When I set the beginning keyframe to 101 and the ending keyframe to 110, I can play back the animation and it’ll loop endlessly from frame 101 to 110.
However, if I’m not playing the animation and instead am going through the frames one-by-one with the right arrow key, once I’m at frame 110, pressing the right arrow key will take me to frame 111 – not frame 101. Likewise, if I’m on frame 101 and I press the left arrow key, it’ll take me to frame 100, not frame 110.
Is there a Blender feature or add-on that will allow me to toggle the way the arrow keys work so that I can sometimes prevent the arrow keys from going outside the active project area, but instead loop around to the other end?
Here’s how the add-on works: if the Timeline’s Use Preview Range option is turned on…
…and you use the arrow keys to move through the frames, when you reach the end of the loop, the cursor will go back to the other side of the loop. Likewise, if Timeline’s Use Preview Range option is turned on and you click outside of the range of the frames, the cursor will stay within the range of the loop.
If you turn off the Timeline’s Use Preview Range option, the cursor can go anywhere in the project, as is the normal Blender behavior.
Wow, thanks a lot, sir! That nice feeling when you realize you need to write an add-on for something in Blender and then find out that some kind guy already did it!