So I was following this tutorial from here where the instructor is using a mix shader to blend two materials together and the results are pretty phenomenal:
However, the problem is this kind of effect only shows up in a render and I was doing this on an asset for a game which only wants one material applied per object and doesn’t blend them so when I exported my object I would only get a single texture applied. I then tried mapping the faces with the different materials and seeing if I could use texture paint to blend them but that didn’t seem to work either (really unfamiliar with that tool as it is).
So I guess what I’m really asking is if there is a way to get that effect from the video with those two different textures blended like that, then have that show up on the UV mapping/image edit and save that file so I can then use that as a single material? I’ve seen some users saving images off of texture paints they did, so was just wondering if this was possible.