So before I created all those objects, I originally just intended for this to just be a image, but at the last minute decided to try to add some animation. Basically I just want the dragons to hover up and down on the spot. I can select all the objects and key them all with the motion I want at the same time, but then their motions are all perfectly synchronised and it doesn’t look very good. Is there a way to randomize the speed of the objects (or the start and end points of the animation) on mass, or will I have to do it to all individually?
boids behaviour change
Thanks. So I watched some tutorials on that and while It does look very interesting, it might be a bit excessive for what I need (I’m also a complete novice). Also, all the tutorials start with creating the motion and then duplicating the images. I’m wondering if there’s a way I can avoid having to do all the duplicating again and just apply slightly different motion (or a small random offset to the same motion) to all the objects I already have there, as it took me a rather long time to get it all to look like that and I’m quite happy with how it looks.
Hello. Have you tried using Select Select random Hide and then offsetting the keyframes for remaining objects? If you do this a few times it should look more random.
That sounds potentially promising, but as I said in another comment, I’m a complete novice. I don’t suppose I could get you to explain that in a little more detail for me?