Is there a way to set the UV map of say a pipe generated in Geometry Nodes?

Oh goodness… I did that long ago and really need to update it…

Doing this these days:

PointToFaceCorner operates on the curve factor/length and end-point selector cast to float in the face domain masking if the value (U or V) should be the Max value - so 1 for factor, Spline Length for length.

Cap uvs are just driven off of the profile coords.

I was such an idiot back then, and it will take me some time again to truly appreciate what an idiot I am now.

Anyway file updated.

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