Is there a way to shrink the size of a skeleton relative to a mesh?

Iā€™m having a problem with a set of mixamo animations I downloaded where the bones are all massive and making it hard to see the character or select individual bones. Do you know a way to shrink the size of the bones relative to the character? Or if not, a way to download them from Mixamo at a regular size?

Enter edit mode on armature, set pivot point to individual origins, select all ā€˜aā€™, scale ā€˜sā€™, move mouse until you like the size, enter or LMB to confirm.

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Super easy. Thanks!