Is there a way to unwrap this object in some reasonable way?


Im a beginner in 3d stuff and got myself in this situation where i have a model, prepared texture etc. but i cant find a way to unwrap it properly… if i unwrap “from view” it looks wierd - unnatural like hell. When i do “cylinder projection” im getting this:

Should unwrapping be done before manipulating the cylinder whatsoever? Or there is a way to unwrap it the proper way even in this moment?

Any tips would be appreciated.

Apply any scale and rotation (Ctrl+A in object mode) and try the Follow Active Quads unwrap

Nice. Thank you :slight_smile: Now I can work with that :slight_smile: