I’m currently working on a tutorial and I’ve currently animated the scene camera to zoom in and out on 2 models in the scene in a compassion type manner.
I’m trying to capture the elements of both models with the armature in X-ray mode through the meshes. Of course the scene camera doesn’t capture the armature when rendering an animation. But, I’m wondering if there is a way to make it capture the armature via a setting somewhere?
I could use Camtasia to do this by wrapping the Camtasia screen recorder around the Blender camera, but I’m trying to keep this tutorial as Blender native as I can.
Hmmm, Not seeing a setting that allows me to set this to Opengl rendering in the Render Control Panel. Nor do I see such a setting going through Userpref.
Pressing Space and typing Render then selecting the openGL renderer is producing the same result (no bones/armature seen in render.)