Is there an Alpha Clip in Cycles? It should reduce the render time a lot

Hi, I have a big problem when making a scene full of nature like grass, look at the GIF below. The more I increase the “Max Bounces - Transparency”, the more the render time is very long.

If the Max Bounces - Transparency is 0, then the Render Time is only 13.33 seconds
If the Max Bounces - Transparency is 32, then the Render Time is 01:37.64.

The GIF below is rendered with Cycles, so my real question is: “Is there an Alpha Clip in Cycles?” In that case the render time should only about 15 seconds instead of one and half minutes.
Transparency
Settings

Eevee has an “Alpha Clip” in the Material and Blend Mode/Shadow Mode. But Cycles doesn’t have that. … Alpha Clip means that when the ray hits the object where the alpha is below the Clip Threshold then the ray doesn’t bounce but it ignores the object and treats as a 100% transparent. That’s why if Cycles has that feature then the render time is very fast.
Alpha%20Clip