I have a scene with a bunch of rigid-body cubes. And I want them to share the same texture, without it looking tiled. So i was wondering if there was a good set-up for this, or a node I missed.
Here is a prototype render, with some basic shapes:
Poliigon has created a node specially for this case. You can learn how to use it (and others tips that can help you for your problem) on that video : https://m.youtube.com/watch?v=-VgtSL5ZpYc