I have long road. At now it’s curve beveled with another curve which is good to make road laying on the ground with lots of mountains.
Before export to game engine I will convert this curve to mesh but I’m wondering how to make UV map for this road. In perfect situation there will be possibility to UV map just one section (i.e. 10m long) of road and apply the same UV mapping to rest of road.
I can do this by hand but it would be painful. Road is about 20 km 
Maybe there is some script to do this?
Hmmm…
What about UV map one section, use dupliverts to duplicate that one section again and again, join them into one mesh and remove doubles?
It would take some re-set-up, but it might be easier.
Good idea 
I have to try, but I’m not shure about curves.
Maybe I just sit down and write python script to copy UV coordinates?
If you know how, go for it. I sure don’t, but I’m not a python scripter either.
I’m pretty sure that if the UV map texture verticies go outside of the texture as it appears in the UV map editor, the texture continues to repeat. So, if the texture coordinate is 2.4, it looks the same as if it was at 0.4.
That’s something that you can try.
I found solution 
Mesh created from beveled curve have very nice face loops and now I’m just selecting one loop i.e. left road side and apply UV standard 1/1. Now I have to put verticles in correct places (all faces are in the same place) and I have whole loop UV mapped
Such loops are only five for one road so it’s not big problem.