Is there any point getting quadremesher

Since blender already have decent remesher and i don’t do auto retopo on animated mesh like character since i prefer to do it with retopoflow.

My main use for auto retopo is static meshes.

Quadriflow sucks… it’s too slow and gives you weird results most of the time… so yeah, quadremesher is a must in blender, unless you’re like me and do this kind of stuff with zremesher in zbrush…

Will test it and see if i really need it then.

Yes, you should definitely test to see for your self, but for me Quad remesher in Blender works just fine.