Hey whats up again guys, just having another issue that i’ve been testing out since sometimes I’d rather generate my normal maps from the texture itself and edit it a bit to get better detail. The problem I’m running into is when using uv islands there is a seam that appears because of the normal map. I know its probably because of that ugly outer edge of the uv islands. I mostly texture specific things just as a square to take up the whole uv layout but I’m trying to fit more things in to save space. While the seam isn’t seen from a certain distance because I slightly scaled the uvs to not fit around the outer edges. It looks bad when I go in pretty close and I’m planning on using something like this for building a level. I’m trying to build stairs and it isn’t even that complicated of a mesh. I just want to know if there is some way to get rid of this outer edge or transition it better so the seam is mostly gone.
Here are some images[These are just for testing before I actually make the normals]: