Is there any way to fix this in eevee:?

Any ideas why the texture looks half the resolution??
i don’t have a texture limit set when i change to cycles it looks fine,
the texture is 200 PPI
this was also happening when i drag images to the viewport as reference.
Not that this affects me but it would be nice to be able to fix it :frowning:

![premiumredwine|690x225]

In the shader editor, try changing the Interpolation type on the Image texture node. Edit: Maybe Projection type too?

What are your nodes? How’s it look from a camera view (without zoom, pasepartout visible)?