Is there any way to import a FBX mesh correctly?

I’ve been trying to import a FBX mesh into blender with correct bone weights and rigs, but I can’t find any way to import an FBX into blender without problems. Here is what I tried:
-Default blender import - It doesn’t properly import weights or bones
-BOS FBX plugin - causes an error on the latest version of blender, I can’t get it to work

  • Autodesk FBX converter - Blender cannot import the converted FBX files
  • Blender 2.4x FBX importer - doesn’t seem to work at all???

Is there any other way to get a FBX into blender?

Blender and Autodesk handles armatures differently than each other, from what I’ve read on forums I’ve heard that Autodesk focuses more on joints and blender focuses on bones, but if your imported rig into blender looks like the one below, try exporting it to see if it will work in your target software.
There is a way to adjust the bones of this rig and have it work in other softwares but it is tedious as hell to do.