I read the common problems, but it looks like this is not common enough.
So I want to model a space object, a habitat that is a ring ~3 million kms in diameter, 1 AU from the sun. The problem is, to create the feeling of such largeness, you have to have a camera really close (~2 meters) from the surface, and depending on the scale with adjusted “zooming”.
The problem is, Blender seems to be using 32 bit floating points, which are not precise enough for this (remember, the relative precision is the same in the whole range).
Is there a solution for this problem? A build with doubles or some other 64 bit number (fixed points are good as well), or some trick I can play?