Is there any way to straighten top 7 verts of cylinder perfectly like as if it they were rotated 60 Degrees or so.
I can’t rotate as it ruins the symmetry of edges
I tried using other a plane as “stencil” rotate it at desired angle and snap to face, but doesn’t work
The only way I know is set up a plane…rotate at desired angle and subdivide it Gazillion times and use its edges as snappers, then move the verts of cylinder constrained to one axis.
The only way I know is set up a plane…rotate at desired angle and subdivide it Gazillion times and use its edges as snappers, then move the verts of cylinder constrained to one axis.
You could use the Knife Project tool to use this rotated edge to cut the object
Select all the verts you want moved, make the bottom vertex active and scale to zero in the appropriate axis with pivot set to ‘active element’. Your screenshot is cropped so can’t tell which one that would be.
(Edit: Just read Richard’s answer and it seems as if I have greatly underestimated the complexity of what you are trying to do!)
This is weird that there are so many ways…I knew none…but thanks for the same.
@ Richard
I’m having little trouble with using knife project…the if I try to cut a cylinder with a plane in orthographic views(Right and Left) , it doesn’t cut all the way through, i.e the polygons that are away from me remain unchangeed, I tried in wireframe, again no luck.