Hi everyone. I’m nearing the end of a project, and i’ve got a complex piece of my model that comes out at about 400 triangles (out of a budget of 1200). The shape is a bit jaggy and angular however, I’ve got about 300 tris left over in the budget, and i’d like to use some of that to smooth this object out a bit. It’s a complex shape so it will be tiring and annoying to do it manually, but i’m wondering if blender has any tools to automate this
I’ve tried using multires, and while this definitely looks pretty, even just the first level of multires adds over 1800 triangles to this shape, making it use almost twice the entireity of my budget. so that’s a bit much. Subdivision surface modifier does exactly the same :<
Are there any other methods to automate adding detail to a mesh?