Hi, I’m ready to make a new topology of the faces of a few characters in order to be able to animate them. Since there is a number of years I did this, I wonder if there is a new method, plugin, whatever that makes that process more efficient.
Note: Due to win7 I can only use up to Blender 2.92.
BTW, I thought of this idea:
how about a brush that re-aligns the underlying polygons with the vector of motion of the brush while simplifying to a locally desired level, so you will only have to paint the prototype sculpture?
I think that would make the process 100 times more efficient and less boring, since it would take a few minutes instead of hours.