Is there anyway to shader/material from unity to blender?

Hello guys.

I lately bought an VFX from Unity Asset Store.
I have spent some time research how to export their materials but didn’t found anything.
only found how to export mesh. their meshes are very simple, so what I really want is those shader/material.

I would like to know if there is anyway to shader/material from unity to blender?

Thank you.

As in several other “shader setup/languages” used in any other 3D app someone has to understand both of them and the general workflow of each system… (for example you can’t just use any GLSL shaders in Blender ).

So porting shaders is art on its own… espeically for procedural shaders. So for texture image based shaders most artist just use the images and build up there own shader (with some knowledge about different worksflow and/or settings like for example invereted values or options which are linear in one and logarithmical in other implementations… ).

Sometimes a proper exporter may help ( for example export to FBX)… ??