is there are morph target system inside blender?

hi

the more i tryout blender the more i like it.

is there a morph target system or a pose system in blender?
like you define morph targets or poses and in the timeline
you copy in this actions and create crossovers?

eicke

Yes, morph targets are called Vertex keys, and come in two types.

Normal Vertex keys, where each key is defined in order and an IPO curve controls the progression from one pose to another.

Relative Vertex keys, where each key has it’s own IPO curve that determines how much of that pose is applied to the mesh. Using relative keys, you can add morph targets together, and morph different parts of the mesh separately.

I hopes that’s clear. You can probably find a tut on both of these techniques in the tutorial list thread.

Martin