Here is my “problem” : I created a simple model in Blender. I got through some issues but I solved them with a few tutorials on this site and elsewhere on the net. So I finally finish it. Then I started to texture it. But when I rendered it no texture appeared, so I follow some tutorials which didn’t solve my problem, until I found the tutorial by Ypoissant. It helped me, and now my model is almost finished, but here is my problem : I must follow the 16 steps of this tutorial each time I want to texture 1 (or more) other faces, in order to make those textures appear when I do a rendering. That’s very annoying and it takes much times (five minutes for each new texture I want to apply ).
So I wondered : is there not a simpler way ? I didn’t find any on the internet, so I guess there is not. But to be sure, I ask you. Is there not something to do to make the textures which appear on the model in the 3D view, appear on the model in the rendering ?
That would really make my life easier. As everybody else, I find that texturing in Blender is a very complex thing.
Thanks you all, and sorry if my question seems stupid or if it has already been asked before. I made research on this since a few days. Also, excuse me for my bad English.
I don’t understand your problem. Make a simple explanation like this: Hey guys, I have a cube and I textured one face with an image and it don’t renders but I can see the image in the face of the cube in the viewport. Is this your problem?
Or is this your probem: Hey, I have a cube and I textured one face with an image. It is a lot of steps and I need to texture another face in another cube in much less steps, say two steps or so.
Answers:
To first one you have probably something wrong but I can’t figure what without analyzing the file.
To second one you could duplicate the object then make single the texture in the duplicate and change the image.
I’m sorry. I’ll try to make it simplier. I have a cube, I can see the texture I apply to a face in the viewport, but it doesn’t render, except if I follow the Ypoissant tutorial, which is long. So I wonder, if I can see the textures I applied to the cube in the viewport, is there not a way to make them appear in the rendering, too, whithout having to follow the 16 steps of the tutorial ? Like a hidden button or something like that.
So your second proposition was the right one. I am bored to have to follow this tutorial for each new texture I want to apply to a face of the cube.
If you don’t understand, please forgive me, I do my best but this matter is too complex for me to explain. But anyway, thank you for answering the first post THAT quickly
I suppose you apply the texture to a face in this way:
Enter edit mode, select a face and in the image editor you load an image.
Now your image appears on the selected faces but it don’t renders.
It is because you must load the image in the material.
Select the object and go to materials and check you see your object has a material (if not create one). Now go to textures panel. Probably there is already one texture, if not you must create one. Just above there are three little icons, the materials one must be checked (so you are creating a texture that is going to work for the material that is actually in the materials panel).
Well, you have a texture but it has not any image yet. In the image subpanel you must choose Image and then search the texture in your harddisk. In Mapping subpanel you especify the Coordinates that by default is “Generated” but you probably must to change that to UV (if you have unwrapped the object) and just below you indicate the name of the UV layer (just click on the box and choose what is shown). Now you have a texture image that is going to work when rendering.
Any other doubt?
So in resume: Select an object. Create a material. Go to textures and create a texture loading an image that uses the unwrapping you did previously.
Add your real time texture to the object (you know how to do this already)
Select your object and apply a material to it. Basically just press + on the material tab, and type in a material name
Click on the texture tab, right next to the material tab. Add an entry of IMAGE OR MOVIE type, then select the same image you are using in step 1, it will be in the little popup list where you can select your image.
Scroll down and make sure the mapping of the image is set to UV. It defaults to GENERATED.
Wow, thanks guys. I’ll try that when I’ll have time (probably this week-end) and I’ll say you if it worked.
Thanks again for your help. I didn’t expect so much answer so quickly.
It IS complex and a little counter-intuitive at first. (But then so is playing a musical instrument, or sculpting a statue, or writing a novel) Takes lots of time and practice. I find it is a process of discovery.