Not to put down the Blender Game Engine (a lot), but lately I have realized that there is really no point to it (a waste of time). When you break it down to the bones, its pretty much just an obsolete part of the Blender software that is (and in all probability will always be), too far behind for standard users expectations.
Furthermore, no matter what you make with blender, your experience is destined to count for nothing in the game industry, and your game (no matter how interesting) will never be that well known (except to the people on the forums here of course, which really isnt all that much.), all that making your project quite pointless.
Now imagine that you had access to the software tools used by one of the top leading videogame developers in the world. Im talking about valve and their source engine (people who made CounterStrike and The Halflife series). Also, imagine that theese tools will not only be available to you, but also continuously updated with the cutting edge features in game development, as they are accomplished.
Well you don’t have to imagine, since it’s all real and available to anyone who has purchased halflife 2 ($39.99). The source physics engine, HDR support, advanced AI, and all the graphical eye candy one could expect from todays game standards, are all at the users disposal. Also, for those of you who think that im talking about just the ability to “modify” HL2 content, think again. You can actually create a “third party mod” which functions as a completely seperate game from halflife 2 in which you can use your own models, textures, animations etc (it can be as modifiable as you want it to be).
Now, if you make something decent with the source sdk, you have a much better chance of getting your game (and skills) noticed, and not just by players, but people working at Valve as well, since thats pretty much how they scout for potential employees. I mean they use the same tools, so someone who makes a good game using the very same tools is much easier to hire.
Anyway, im sure most of you are aware of the sourceSDK, but im just putting it out there for people who might not, and who would like to work on a project that might actually translate into something more profitable than just bragging rights.
PS: Sorry for the long post.