In my FPS I want to detect an enemy is shot during real time mesh-deforming animations. Collision is detected on the un-deformed enemy’s mesh (which is great for physics). But there’s gotta be a way to register collision during real time animations. When an enemy raises their hand in the air I don’t want it to detect collision for physics, but I do want it to detect getting shot.
Without it, it makes for a very “buggy” game, like the old games where you’re constantly saying, “This game is being cheap, I know I shot him!”
2 months back I posted this problem on this thread. It was recommended to just parent separate objects to each bone, but I’m getting a little sick of doing everything in a round-about-way. Does anyone know how to detect collision during mesh-deforming animations?