scripts? tools?
check this thread go to post #7 and onwards
edit:
I think because of the way this system works it may be hard to do in blender, it seems to be a system of solids that are carved/intersected via booleans and then converted into clan quad meshes with neat edge flows when finalized…
looks pretty cool, never seen it before. will have to check it out
Groboto has two parts
- Yes. Subd booleans about you say
- And abstract modeling bots system about say i
My question now is way to reproduce first and second part groboto features?