is there way reproduce GROBOTO Bots in blender?

scripts? tools?

check this thread :slight_smile: go to post #7 and onwards

I think because of the way this system works it may be hard to do in blender, it seems to be a system of solids that are carved/intersected via booleans and then converted into clan quad meshes with neat edge flows when finalized…

looks pretty cool, never seen it before. will have to check it out :slight_smile:

Groboto has two parts

  1. Yes. Subd booleans about you say
  2. And abstract modeling bots system about say i
    My question now is way to reproduce first and second part groboto features?