Is there way?

Ok so in python how i get the angle rotation of and object?.. I want my monster to jump when it looks above an angle…

Getting the orientation is not hard, but requires a little python.


from bge import logic
own = logic.getCurrentController().owner
ori = own.worldOrientation.to_euler()
print(ori)

This will spit the XYZ euler values of your object’s orientation, so you can see how the numbers change as your monster changes angles.
Just find the value you want to use to determine ‘looking up/down movement’, and have it jump if it goes above that value


if ori.x >= 1.3:     #or whatever angle
    own.Jump()