I think I might have found a bug. Apologies if this is well known/documented/not a bug but a user error.
- create a mesh
- create another mesh while still in edit mode, and make sure they overlap
- select all vertices and click intersect
- create another mesh (again making sure it overlaps)
- click intersect
- I find that Blender freezes at this point.
I’ve tried with Blender 2.23 (IIRC) at home and Publisher 2.25 at work.
Is it a bug or am I trying to do something stupid?