I think I may have found a bug in Blender, but I’m not sure. I found it when I was making a FPS game where the screen turns red as your health goes down (like COD). I had a plane with a texture and an alpha ipo on it in an overlay scene. Here is the bug: When the overlay scene is on, the shading in the main scene goes away ONLY WHEN THE GAME IS RUN WITH THE BLENDERPLAYER. The shading is fine in blender. I have attached a blend file showing the “bug”. It isn’t my original blend file, but the “bug” is still there.
Open the file in blender and press “p”. There should be a red textured plane flashing in an overlay scene and a blue shaded cube rotating in the main scene. Then open the game with the blenderplayer and the blue cube isn’t shaded anymore.
I have been trying to figure this out for hours. Can anybody check this out to see if it is just my computer or if I am doing something wrong? By the way, I’m using 2.49
blender_bug.blend (55.9 KB)