I had a basic scale mesh, then I used the array tool… then I made the modifiers real and weight painted them to the bone.
Is this an alright way to rig scales, or should I just stick to textures (like a displacement map)?
I want it so that the scales pop out.
Here is the link to the .BLEND file: https://www.dropbox.com/s/wxjkup5db7dxbjh/Model%20Armature.blend
Thank you! :3
Nevermind, I found a way!
may I suggest another idea - make scales seem to pop out. May I suggest that you use a UV mapped normal texture and animate the normal strength (to make all the cales in a single texture pop out more or less, or, a bit more difficult, animate a mask or multiply texture that is blended with the normal map, you can move this around to make certain areas normal look darker/ lighter and even achieve a wave effect where the scales seem to bristle.
rigging thousands of individual scales would make me craz(y/ier)