In a scene I’m playing with, one of the image map textures gets this error:
Aborting antialias!
To many transitions
Is this a natural image?
And it doesn’t antialias. The textures (a COL and similar NOR) are png. Other png textures in the scene antialias fine. If you need an example scene I could throw one together.
Thanks
Perhaps I could explain it a bit. I remember being confused by this quite some time ago (when the community was still relatively small), and e-mailing Ton about it.
It seems that the antialiasing setting for image textures does not do texture filtering–rather, it eliminates jaggies in the texture itself. I think it was originally used for one of the NeoGeo in-house productions, where they had cartoon characters in a 3d generated world. They texture-mapped the cartoon characters on to planes, but the cartoon image-textures weren’t anti-aliased (perhaps because of the 2d software they were using).
Of course, I could be wrong; it’s been quite some time since Ton explained it to me.
EDIT: yup, I was right. I just tested it out. It’s kind of a nifty feature, actually. Not really all that useful, but fun to mess around with nonetheless.