Hi, I am learning Blender from 1 year and now I’m doing exercices with topology. I’m new on this.
This is a base to shape a pencil sharpener, making it oblique ecc.
I want to understand if this starting topology is considered nice or not, and if not, why.
On the red spots you can see an error that I noticed, it was an incidental mistake (I deformed the geometry of the circle…). But I’ve fixed it now. The only strange artifact that is bad here is inside the cylinder, in the second image (with subdivision surface modifier), even if I use “Make planar faces”. Is those shadow very bad?
The mesh has no tris, nor ngons, I checked with an addon called MeshLint and I did all the possible to fix them. :eyebrowlift:
(PLEASE CLICK ON THE IMAGES TO ENLARGE).