Hi all - I’m new to all this - I’ve spent the last several days with lots of tutorials and documentation - making decent progress - but this is killing me.
So basically I want to create a glass with something in it. I modeled the glass ok. When I was ready to proceed to the contents of the glass - I selected all the interior vertices of the glass and duplicated them. I then separated the vertices (from the glass) so that they would constitute their own object/mesh. My intention here was to have a shape that fit the inside of the glass exactly.
This new interior shape, under the shaded view - shows flat black on the outside - but shaded normally on the inside. I assumed that I just need to flip the normals - since the ‘outside’ of this shape was created from the inside of the glass shape. No amount of normal flipping does it though. It remains flat black on the outside, immune to any kind of shading.
I hope this makes sense - your help would be appreciated.