Is this good enough to be sold?

Hello, I hope I didn’t post on the wrong section.
I would like to know if this model is good enough to be sold as a game assets.


Thank you for reading.

2 Likes

Looks good enough, ive seen far worse on sale.

Thank you for the reply Can I put the Blend file here, So I can get feedback on how to improve my modelling skills ?
I really don’t want to sell bad assets to customers.

Here’s the Blend file for Blender 2.8.
Intercom First game assets export.blend (3.2 MB)

Somebody with more experience than me will hopefully jump in, but until then: almost 13k faces seems too high for something this simple. Aside from more detail than it probably needs modeled in, each of your buttons has an unnecessary face on the back, those should be deleted. And if you don’t know what game you’re selling this for you probably want to make it as generically versitile as possible with “good” topology (all-quads, no poles greater than five, etc) – this currently has 332 tris and 301 n-gons.

The UV mapping needs work – many games make low-poly models look more detailed using texture maps and normal maps. That’s near impossible with the way this is set up. Thanks for packing the image used, but is this public domain or licensed for you to sell? If it’s a physical product’s promo pic, probably not. You’re only using bits of it for specific detail, so you might want to make those images yourself using that pic as a reference image. At the very least you should include only the bits the model’s using.

It’s a good start! Don’t get discouraged.

4 Likes

Thanks for the reply, very useful advice !

You can change the background and platform colour to attract the eyes to the object, as it blurs into a similar colour at present and seems boring.